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"Gran Turismo 7" Review of the Latest Statistization Close IGN Logo Comments Comments Comments Comments

"Gran Turismo", which gathers entertainment related to cars, has returned with a world map like the origin of the series after a long absence.Covering a wide range of entertainment called car life and enjoying content such as racing, photography, car design, etc., it appears as a work that allows you to learn a variety of history of the entire automotive industry.

What evolved as a car life simulator (GT7) as a car life simulator, and what evolved as a driving simulator?I would like to look at this work with care not to be as a maniac perspective as much as possible as much as possible.In the review, the version of the PS5 version of DAY 0 patch is applied.

"Gran Turismo", which has evolved in a straightforward evolution as a numbering

A major factor in the world is the World Map, which has been a long time since the Gran Turismo 4 released on PS2 in 2004.The stylish menu of recent works that can access various content was also good, but if you play as a car life, the world map has a more atmosphere.The content spreads from the "cafe" that functions as a tutorial.

At the cafe, you can receive quests in the form of "menu book".The main event is to clear the race event and get a reward car, but there are other contents other than racing, such as "taking a picture with a scapus" or "remodeling a car at a tuning shop".By clearing the contents, you can naturally learn the structure and flow of the game.This work has a lot of content and tends to be worried about what to play, so it would be nice for beginners to show the path to play.In the process of doing quests in the cafe, I was able to learn the history of cars from the people visiting the cafe, but unfortunately I couldn't look back later and felt a little wasteful.

By clearing the quests of the cafe, in the process, you can collect new cars naturally, and various content such as license mode and circuits will gradually be released.There are more than 420 types of models, and if you do missions, you can naturally collect about 100 cars immediately.If you think so, it seems that the variations of popular sports cars are increasing, and there are many legendic cars that need to be collected with jikkuri, so it is quite satisfying as a collection element.

The first command of the mission is to use it for the annual used car dealer.There, a screen like a used car catalog appears and buys an affordable car.If you go to the brand central, you can buy various new cars, but you will be patient for a while until you save money.

In order to save money, it is necessary to wash the car regularly because the gloss gradually loses from the body if you drive with the same vehicle as much as possible.If you run further, the performance will decrease, so you need oil change and engine overhaul.The appearance of the UI is newly reborn, but sometimes the content full of affection for the car is honestly "troublesome!"。

While these polite guidance has led to the ease of playing with beginners, I felt a little annoying for the writer who wanted to skip the process on the way and challenge the difficult race as soon as possible.Also, I like the way of playing, "I want to keep an interesting event in the fun later," so it was a bit disappointing that I couldn't skip the event from that point of view.

The main content in single play is a race event, of course.In this work, you can select three levels of difficulty at the start of the game and options, and you can adjust the difficulty of race events that compete with AI on the world circuit.

The first surprise was the speed of the road.Racing games often take a long time to read racing events, but they are always waiting.Because my body was used to this, the road of this work ended in about 3 seconds, and I was impressed by the excitement and a little question mark came to my mind.

The circuit includes 34 locations/90 layouts.Basically, there were many things that were included in "Gran Turismo Sport" (hereinafter GT Sport), and most of them were familiar with the circuit.Under such circumstances, I am glad that the popular courses of the old series such as "Trial Mountain" and "Deep Forest" have revived, and you can enjoy various circuits.However, it is unfortunate that the percentage of dirt courses is small this time, and I am glad if a full -fledged hill climb stage will appear in future updates.

A familiar race event will be held for each circuit in series such as Sunday Cup, Clubman Cup, and FR Challenge.This is like choosing a local race event, for example, for the Suzuka Circuit, F1 Grand Prix, and 24 hours of Salt Circuit's Le Mans.However, since the content of the race event that can be experienced unless you choose a circuit in the menu, it is a bit troublesome to search if you want to play a specific race event later.

There is a vibration magician in Polyphony Digital, and one driving simulator was pushed up.

The "Gran Turismo" series is also pursuing real as a driving simulator, and this is one of the most attracting points.This time, in addition to the evaluation of PS5 controller DualSense, I got FanateC's "GT DD Pro" for this work.This steering controller is a dwarf child who does not show its true value unless the internal settings are adjusted according to the title.At the time of the review, there was no setting for "Gran Turismo 7", so this time we used the GT SPORT settings from the FanateC official forum.

First, the evaluation in DualSense, the amount of information due to vibration is overwhelmingly increasing compared to GT Sport.It is not a fine vibration that is easy to fall into DualSense, but is a little weak impact on dualSense.For example, a unique vibration occurs during understeer.In addition, in the case of DualSense, the vibration during the ABS (anti -lock brake system) operation occurs, and the strength of the vibration and the strength of the brake can be determined, so it is possible to judge the front weight, so it can be used for the control of the car from there.It is possible.To be honest, I was a little impressed because it was the first time for DualSense, which is so expressive.

ABS information is a bit difficult to obtain with a steering controller, which is a little advantage when playing with DualSense.You can also feel fine vibration when the tire slips.Riding a racing machine also changes the weight of the accelerator and brakes, making it easier to do more delicate accelerator work than before.

Next, the evaluation of the GT DD Pro, but there is no major change in the basic feeling according to the situation, such as the load on the handle during cornering and the feeling of getting feedback.The reversal and escaping of the load when the rear flows is natural and the counter is easy to apply.Although the base of the feeling has not changed extremely when comparing GT SPORT and GT7, it is a change that can be easily understood that the information from vehicles has increased significantly like DualSense.In particular, the vibration of the tires during understeer became clearer, making it easier to understand how far the vehicle is approaching the limit during cornering.

The behavior of the car itself has changed a little.The simulation of the tires is easy to understand, making it easier to make foil spin due to the rise (acceleration) of the corner.Even if the TCS (a device that suppresses tire spinning) is turned off, GT SPORT has been able to ride to some extent even if you drive roughly, but GT7 requires a fairly polite accelerator work.

Nevertheless, the temperature control of the tire or the temperature control of the brake is unnecessary, and it is still quite easy for a simulator to stick.While the handling of the tires has become delicate, the amount of information on feedback (vibration and resistance) from the car has increased, so it seems that driving to run fast has become easier as a result.

Video beauty related to sharpened cars and environmental expressions that have become richer

In the racing game, the visual beauty that became a PS5 generation and described the live action as "exceeding" was no longer commonplace.At the level of GT7, the sense of painting, how to fascinate players, and the sense of designers will be more important.

What is impressive in terms of graphics is the contrast between light and darkness, where the whole changes every moment due to time changes.Among them, near the morning glow and the sunset, the video calms the video, making the image mild, and the appearance is removed from the appearance, and it is seen as a more realistic image.

『グランツーリスモ7』レビュー 正統進化したナンバリング最新作 Close IGN Logo Comments Comments Comments Comments

The environmental expression of the entire race scene is also enriched, and if the vehicle is spinned, the flashy tire smoke is wound up, and if a strong contact occurs, fine parts are scattered.The cardamage of this work is a simple thing such as a scar on the painted surface, and it does not affect the driving, but it is quite realistic even if there is a production that scatters fine parts.The same is true for tire smoke, and white smoke is flashy, so you can feel the intensity of the race.

Regarding the expression of the weather, the movement of the raindrops falling on the windshield is well created, although they are not physically moving realistically.The splashes that roll up the tires are also real, and if the rain gets stronger, the tire rolls up and the cars in the front will be difficult to see, and the screen will not be visible.When it comes to replays, intense water is displayed more strongly, and in some cases, the surrounding cars are almost invisible.

The weather change itself is wonderful, but the information such as wetness on the road surface or rain is not presented at the start of the race, so it is not possible to judge which tires to choose when the weather is bad.I was troubled.The screen before the start of the race shows the state of the circuit, and if it seems to be raining heavy, I think you should basically choose heavy rain, but if it is light rain, it will be completely lucky.Because it was introduced, it would be nice if you could show the weather radar before the race started, so I would like to expect future updates.

As described above, the graphics centered on cars are only wonderful, but if you look at the entire circuit, it is not so, and in a scene that reflects the circuit from the sky, you will think "a diorama?"The parts are often noticeable.There are few concerns about the range that can be seen on the course on the course, so the car will shine the best, but in other parts it will still have to compromise.

The environmental expression of GT7 will be entertained in terms of sound.If you are focusing on 3D audio, listening to the sound with the official PULSE 3D wireless, it will be possible to capture the direction of noise emitted from cars running around, and the sound of heavy rain hits the roof is certainly heard overhead.It feels like coming.The sound of the front tire cannot be judged, but if the rear slides, the squeaking sound of the tire will be heard.You can grasp the position relationship with your rivals with some sound, so it not only increases the sense of presence, but also becomes a weapon even in the match.In addition, although the direction of the sound is slightly lost, you can feel 3D audio even with ordinary headphones and headsets.

Strict setting for racing games beginners

The difficulty of the race event is somewhat difficult like a simulator.Even if the difficulty level is easy, it is difficult for beginners to recover if you make a big mistake, such as spin and course out.However, if the brake and steering are set as "assist", even if the accelerator is fully opened, the powerful assist function can be used to make one course without difficulty.Indeed, if you are full assist, you can only win as easy as easy, but you will still feel like driving enough.

If you do not want to rely on assists, you can adjust the difficulty of the game to some extent by remodeling the car.I will adjust the difficulty from here with the performance of the vehicle to be prepared.This is also like a tradition.In this work, the performance of the car is evaluated at the point of PP (performance point), and the recommended PP is set for the race event, so it is better to remodel it as a guide.

The only difficult thing is that high PP doesn't mean you can run on the circuit fast.For example, if you make the ultimate straight bancho car of the same PP and the ultimate cornering machine, the cornering machine can easily go around the circuit.This is an extreme example, but it is important to be careful when remodeling a car, as PP cannot be fully estimated to the unbalanced part of these cars.

And in GT7, he had a bomb about this setting.If parts were replaced up to a certain level of performance, the oversteer (a phenomenon that the vehicle turns inside/easy to turn in the inside due to a regular circle) has become quite strong, making it difficult to drive decently.Instead of spinning the rear because of power, the rear loses the grip with only handling, and it is clearly bad and it is difficult to handle it.

One of the first problem children I met was Mustang GT'15, and a problem child who spinned it just turned off the handle at the stage of replacing the parts.Although the base car is a world -class muscle car, it is not a balance of power and undercarriage setting.For the time being, he settled to the understeer (a phenomenon that the vehicle turns outward due to a regular circle turning) and settled down a little.

In the previous series, I don't think it would be difficult to handle so much by simply replacing the car.Perhaps the result of the accuracy of the simulation, but at least when replacing parts of the undercarriage, I think it may be possible to use a high -performance car at least.

As for the setting, "Beyond the Apex", which includes a setting guide online, is scheduled to be released on the release date, so I hope that this content will be helpful in the setting.I'm not so confident in the setting, so I'm really looking forward to reading Beyond The Apex.

Online mode that inherits the GT SPORT almost as it is

Online mode includes "Daily Race", where the content of the event is updated once a week, the official "official race" held by the official, and the "lobby match" where players can enjoy running freely.These have been adopted since the GT SPORT era, and basic rules such as shortcut penalties were inherited in the same content as GT SPORT.

As a new community, the online space "Meeting Place", which is always open to some circuits, has appeared.It's like a lobby that is always open online, and it's a place for anyone all over the world to come in and out.You can communicate in the chat column, or go out to the course and practice driving together.It has always been released as a place where you can enjoy free driving while enjoying communication with other players.In the pre -play for reviews, we were able to see nine lobbys that could enter and leave 16 people, and we were able to check popular circuits such as Nürburgring.

The most popular player is the "Daily Race" where you can enjoy racing like a quick match.You can play against rivals close to time with prior time attack records as indicators.

In this work, the setting will be newly introduced online.Each race has a maximum PP specified, so you can adjust the car to your liking so that it fits within the PP range and use it for daily races.Players who are confident in the setting seem to be able to make a difference in rivals.After running out of the performance of the car, it is a high -threshold that needs to be considered for the first time, so there are many races of vehicles with fixed performance.want.

It was a bit disappointing that the time attack penalty online was also inherited from the GT SPORT specifications.In GT SPORT, if you violate online racing, you will be imposed a time penalty that automatically decelerate in the specified deceleration section.If a violation is performed at the end of the violation section, you will have a penalty after going around one lap.If it is a final lap, the penalty will be added to the time after the goal.That's good.

The problem is that the penalty at the time attack also causes a deceleration penalty in addition to the erasure of the lap time.Depending on where the penalty occurs, it may end in the lap, or a penalty may occur in the next lap, causing a double and triple penalty.It is no wonder that the penalty will cross the next lap if there is a fraud that affects the next lap, but the penalty for lace deceleration penalties even in the first time attack is more complicated.

You can restart the moment the penalty occurs, but since the time data that has been lapped has disappeared, you will be forced to run around a barren or give up reference data., The tension at the time of time attack has become abnormally high.

"Skapus" and "Liberly Editor" that can be seen forever

The background of "Scapus", where you can enjoy car photography at famous spots around the world, is a photo taken in a special environment.What is different from ordinary photos is that the light and shadow of the shot of the shot are recorded as digital information, and if you put the car, the light of the sun and the shade of the tree naturally will be reflected naturally.The feature is that it also has information on a three -dimensional structure, as a picture.For this reason, the light of the headlights of the car and the shadow of the car body are reflected in the form of the structure to the walls and pillars, and the illusion is that it is a 3D space depending on the location.

The number of spots that can be shot is increasing, and the usability has been improved by choosing a place randomly.In the GT SPORT, we only took a beautifully polished car, but in GT7, we could dare to get the car dirty or scratch.If you make good use of it, you can take images such as landscapes after the race.

The garage has a "scapus movie", and a demonstration video that runs a car is played in the background of the scapus.The car shines very beautifully, and I personally want to look at scapus images forever than shooting.If possible, it would have been better if the cars they own for each scene appeared randomly.

The "Liberly Editor" has more places for stickers, and the number of stickers that can be attached to the car is increasing.Originally, the upper limit in GT SPORT was not extremely too small, and the writer who was satisfied by applying a racing car -like design to the frequently used car was a reversal editor extended from GT SPORT.It seems to be difficult to make use of it.

"Gran Turismo", whose mode that had been adopted in the past returned honestly

If you look at the GT7 as a whole, you can see a lot of designs and contents that are conscious of beginners, such as the "music rally" where you can guide the game flow at the cafe and enjoy music while enjoying music with a little breath.

The highest evaluation, such as a "license" that allows you to learn driving skills, defeating all pylons on the course, running as long as possible with limited fuel, and "missions", which can challenge special events.If you want to clear it, the core fans also have a lot of difficulty content that makes you growl.

All types of circuits can be opened in about 20 to 30 hours, and at that time the mission challenge should be released naturally.However, content that is close to license, such as license and circuit experience, is also available for each circuit, so if you want to complete everything, you will need a lot of time.

Nevertheless, these content, for better or worse, is "Gran Turismo", and the composition of the whole game is not much different from the previous series, including works from the days when there was no world map.Although the function has been expanded, the scapus and rebellies have not changed significantly from the GT SPORT.Until then, each content has already been completed, but I'm pleased that the nostalgic "Gran Turismo" has returned in the same form, but if you look at the revived content, there are only classic elements that are common in the series.Even though it is nostalgic, it has little freshness.I wanted one of the content that fostered AI drivers as a director in the past series, and one unique element of this work that created and played a unique course.

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