Homephone case → Student -only posting corner "WHO'S NEXT?" Student CG trial "WHO'S NEXT?"Excellent award & judge comment comments

Student -only posting corner "WHO'S NEXT?" Student CG trial "WHO'S NEXT?"Excellent award & judge comment comments

This contest will be held in the second event in 2021.The theme was "Still image work using 3DCG", and the highest 185 works have been applied.The examination was conducted by 24 artists in Japan and overseas.Let's introduce the Excellent Award & Judge's comments.

* All comments comments are original moms

■作品募集ページ■結果発表イベント

■ Work application conditions ・ How to examine the application work is “Still imaging work using 3DCG”.The work was conducted by seven special judges, such as CGWORLD serialization, and 17 corporate judges.The judges all select their favorite works from all works and score from the 20 points.Awarded from works with high scores.Participation is for those who are in educational institutions, such as high school students, vocational school students, universities, and graduate students.Even if you are not going to school, you can apply if you have no employment experience in the creative field.

CGWORLD Special Judge General Review

General review of the screening company, recruitment of new graduates

1st place: "Cleaning"

Shunpei Sato (Nippon Institute of Technology) started CG as a hobby, and if I noticed, I was aiming to find a job in the industry.He strives to create a work with a realistic CG and has a reality.

● Work explanation We have created the concept of the workplace of the fire competitor.We aimed for a background to feel the atmosphere of the workplace and the personality of the person.

● Use tool Blender, Photoshop, Substance Painter

[Award -winning comment] Thank you for your comments on this time.WHO'S NEXT?I am very happy because it was one goal to win a prize.Through the reviews of the judges, I felt again that the texture and composition were still there, and I was able to find outkin and future issues.I am really grateful to those who took care of this work.We will continue to work hard.

● Jury comment excerpts

[Transista Studio Junichi Akimoto (Vice President of Director)] I think the wonderful part of this work is how to use the props that you can imagine that person. It is a picture written by a child casually, but it can be recognized as an important prop for explaining a person. It is an element that seems to be the opposite of heavy weapons and home, but it is thought that this person may be one of the connections with children. At least, taking a child in the shooting range can be easily imagined from the picture. Perhaps imagine the story, maybe it's a moment before the next vacation, which may be a rifle for children. The details as CG are perfect, and the focus to the part you want to show is also effective. The composition of the objective composition dragged what I saw into the world was very wonderful.

[Safehouse Takuya Suzuki (Director / Modeling SV)] It is made at a very high level at a very high level, with quantities, construction, texture, balance overall.The feeling of placement of things is also wonderful, and it is wonderful.It is an impressive work that will make you apparent just by looking at it.To be honest, it will look like a rough search, but the green wood shelves are generally the same texture expression, so the back of the shelf is not dirty, the upper shelf is not peeled off.I think it would be nice to make it an expression that considers the height.

[Miki Kudo Kudo Kudo (President and CEO / Visual Technology / Retaccar)] I think that it is a perfect work with high levels in the composition, depth, situation and details.If you dare to comment, it may have had an atmosphere if the light source was a little weaker.By weakening the light source a little, I feel that the screen becomes richer by adding the intermediate Valul, and adding a little color to enrich the screen.Also, in terms of gaze flow, I think that it is better to reduce the brightness of the left cardboard and calendar on the left side to the composition and the subject that is close to the golden ratio.I wrote a lot, but I was very impressed by the tasteful style that conveyed the personality and smell of the author.I wish you a more successful success.

[FRAMESTORE LONDON Inoue Rendo Inoue (senior modeler)] One section of the workshop would have been difficult to make this amount.I think that there is no unnatural place, and it is a dense picture that contains the amount of information.Although there is a feeling of pressure on the foreground part on the right, the eyes are firmly facing the desk, so it is still good.I think it's wonderful to put your hands firmly, such as carpets on the floor, things that are falling there, etc., etc.If you look closely, I'm a little worried that there is something like a uniform noise on the whole picture, but if you look at it, it may be a problem.I think it is a very high quality work, so I would like to see the version from another angle.

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 object detail, texture, light, layout, design

[Jet Studio Hiroyuki Akasaki (Director)] I felt that my gaze guidance to the work desk was firmly provided by writing and layout.I imagined a story -like place, as if she was a father with a child, and what was going on two days later.

[Point Pictures CG parts all] This work was impressive in terms of quality and quantity.With a large number of objects, it was carefully made one by one, and I felt that there was no compromise to every corner of the screen.The texture is also very elaborate, and the objects are made so precisely that they will enhance them when they are illuminated with fluorescent lamps.

[Spice Tomohisa Ota (Director)] It naturally immerses the story in a cluttered workshop.It was a work that made me want to see the next frame.Family paintings and calendar marks drawn by children make you feel the time of this space.

[Anima Matsuo Akihiro (Department Manager (ENVIRONMENT)] With a very large amount of goods, the difference in texture and individual details are accurate, and I think that it is a very complete work.There is a sense of unity and tidy atmosphere in aging and dirt, and you can see the meticulous personality of the person who uses this studio.As a "shooting competitor", I think the gun must be shown most noticeable among these many objects, but the brightness of the gun and the back wall is similar, so it is not noticeable.。So, set the gun darker and try to get your eyes natural.

[MARK Saito Saito (CG director)] I was overwhelmed by the overwhelming quantity and quality.It is natural that the quality and charm as a single picture are high, but I was impressed that each of the tremendous amounts was very good.The sharpness of the dirty was well attached, and I thought that it was not only dirty, but also a firm reason.

[Shirogumi Hanabusa Makoto (Art Director)] It is a very fun work to think about how it is used, looking at each one that has a large amount of objects with different shapes.I think.Everything is placed so that it does not become the same angle, and the sense of life and reality is precise and wonderful.I want to pick up each one, open a small drawer, and see inside.I think the lighting is beautiful and beautiful as a picture.In terms of composition, I am a little worried that the front is hidden to the part near the center of the screen.I feel good to shift a little more to the right and show more the world in the back.

[Aiming Takami Kubo (art director)] Good point: The quality of individual objects and the sense of density of the placement can be expressed naturally, and after holding it down, the picture drawn by the child is arranged without too much assertion.I think the reality is increasing.Bad point: As a screen configuration, the right part is slightly extended and the guidance of the gaze is weak, so I think that the right end was more beautiful composition.

2nd place: "Forget"

Keito Ikeuchi (HAL Tokyo) I usually study as a background modeler while supervising video works at a vocational school.www.Artstation.Com/IT2

● The work commentary production time was limited, so I thought about what I could do among them.I made it with a consciousness of making paintings that allow you to feel the story even in still images.

● Used tool Photoshop, Maya, SubstancePainter, Blender, Zbrush

[Award -winning comment] This time, besides wanting to make a work that can communicate something to others, the purpose was to compare how my work evaluation criteria differ from professionals.I was really studying, such as the point I was aiming for, the point that I was reminded of the simplicity, and the fact that I knew my non -imagined evaluation axis.I would like to take advantage of the knowledge gained in this experience and work on the next production.Thank you to all the judges who gave the review.

● Jury comment excerpts

[Transistor Studio Junichi Akimoto (Vice President of Director)] Is it a telephone box that is actually actually in the everyday school living area. In this simple composition, I felt that various history and human patterns were clogged. The quality of the work is stunning, and the fins of the props and the details are carefully made to the details, and the passion for the work is transmitted. It is a telephone box that is now less likely to be seen, but it reminds me that there is a remaining incense of unexpected circumstances. The quality as a CG is perfect, and I think that it creates a detailed world view, even from nearby vending machines that are reflected in glass. I felt that the skills of reproducing the actual thing itself, but still putting the layer of the story and finishing it into a work was a professional -like ability. It is wonderful.

[Safehouse Takuya Suzuki (Director / Modeling SV)] It is a work that cuts out a part of everyday life.It is very good for the photorial.Although it is not a difficult subject in terms of model, the details of the details and the texture are wonderful.In particular, the gray wall behind it is very good, not the phone.I think that spider web and micro garbage are very expressions.I think the phone is a little black dirt, so it may be good to hold it down.I wonder if there is a trace that is not burned in the sun because the seal is peeled off.

[Hidehisa Miyagawa] I was impressed that it was a very high quality work.The nature and persuasive power of writing are wonderful.The creation of each object is also good.I think it is amazing that it is made in a well -balanced and well -balanced manner so far.If you come this far, it will look like a fried foot, but I'm worried that coins and handset cables are too beautiful.Also, I wonder if the mountain part of the screw hidden on the panel on the surface may be slightly shaved.However, I think it is a very wonderful work.

[KHAKI Yota Tazaki (ENVIRONMENT ARTIST/GENERALIST)] I thought that technical quality was the highest work this time.The balance between aging and dirt is exquisite.I thought it was a work that can only be created with high observation and technical skills.

[FRAMESTORE LONDON Inoue Rendo Inoue (senior modeler)] Isn't it the best in terms of photorial?Lighting that shows it in the texture written and written is remarkable.Details other than the main objects, such as coin texture, water drops of glass, and spider web, are wonderful to raise the overall persuasive power.Although it is a relatively easy -to -use subject, it is not everyone who can bring it so far, but I think it is a very high quality work.

[Jet studio Hiroyuki Akasaki (director)] It was a scene that seems to be "seemingly", and it came in without any discomfort.The texture was not too dirty and it was moderately adjusted without being too beautiful, and I was convinced in various places, such as the peeling of the seal and how to put the drink.I thought that only the 10 -yen coin in the foreground would be a bit too shiny, but overall it is a good impression!

[Daisy Shuji Ota (senior CG director)] Public telephone that has been used recently and has less seen.Chilled coffee drunk and small coins in the rain.It will be a lot for the Showa generation.The realistic texture makes you so immersed in the story.

[Digital media lab root birth/Yasuhisa Kubota/Katsuri Yamabata/Ryota Katsura (CG Director)] The layout has the composition ability to be stored in the layout, and the detailed detail expression with a sense of life is also good.It seems to be better if you can be concerned about the details a little more.---------- The unity of light is good and the gaze guidance is good.Is it a mental ray to make the coin a little cloudy or adjust the AO just below the cup?There are places where it is better to fix it in detail, such as roughness that looks like a phone, but I think that it is good enough to go to such details.

[Anima Matsuo Akira (ENVIRONMENT)] I really like it.There is no lie in the shape and texture of the public telephone, so there is a freshness that can be touched.Money is forgotten in casual work, the mount lainier is off, and the straw is bent....。Even though the vinyl that puts the straw is attached to the cup, I think that it is a wonderful work that can be imagined what the person who forgot was doing this place when it was removed.You can focus on limiting the places you are particular about by narrowing down the amount of goods.It's great to be able to efficiently work on the final look.

[Smart engineer Kazunari Okita (CG designer)] I thought it was a very realistic photo.The expression of the texture was wonderful and I was impressed by the realism of the transparent bag with the straw.I think it is easy to lie because it is composed of motifs that everyone has seen, but I felt that it was expressed firmly and persuasive.

[All Mappa CGI parts] Whether something is over or is it going on, there is an atmosphere and the expressiveness is high.That's excellent.

[Z-FLAG CG TEAM Katsuharu Hiruma (President thinning positive)] There is an atmosphere and the reality is wonderful!I guess I took a picture in the phone box and took a picture!I feel particular about coins, but I feel a bit too cylindrical.

3rd place: "WWII Panther Tank"

Taichi Kobayashi (Nippon Kogakuin Hachioji College) has been a year since I started CG.I study every day to become a background modeler.He wants to focus on painting.Artstation: https: // www.Artstation.com/kobayas

● The work explanation was created in search of a sense of presence like a time slip on the battlefield at the time.

● Used tool Maya, arnold, substancePainter, Photoshop

[Award -winning comment] This time, I can get 3rd place, and I am very happy to be surprised.WHO'S NEXT?I was always fascinated by the awarded works, so I am very honored to have left the work here.And I was able to receive valuable opinions from professionals, and I know the skills and future issues that are now missing.He also wants to make use of the words he received and work hard to produce better works.

● Jury comment excerpts

[Safehouse Takuya Suzuki (Director / Modeling SV)] The overall construction is wonderful.I feel particular about the details, such as writing tank textures, heavy texture of caterpillars, and thin armor distortion.It is a very good work where the expression of rubble is very good in the background and the realism of the battlefield is transmitted.The surface of the building itself has damage such as a plaster peeling off or a bullet hole, but there are places where silhouettes such as beams remain as they are, so it looks like they are putting damage wallpapers.I think it's a good idea to create a situation similar to the surrounding environment, such as lacking the corners or partially collapsing.I also wanted to put something with curtains and cloth -based movements.

[FRAMESTORE LONDON Inoue Rinko Inoue (Senior Modeler)] Creation, writing, how to show, all are wonderful, there is a sense of realism like a movie scene, and the perfection as a single picture is very high. It is particularly impressive to imagine the movement of the tank that came here that the left turn started turning. I think that the post -processing of the 2D is well finished without the end of the render. The level of modeling is also high, and the texture has been modified to the details, such as after the bullet holes, so it is a good impression. If you dare to pump in the corner of the box, I feel that there is a slight bump map on the surfise as a whole. There are many details on the surface, but there are also beautiful parts on the line of the object. You may want to break it with a model or use a display. However, I think that if you do not stop by, you will not be bothered. I think it is a wonderful work with a high level.

[Daisy Shuji Ota (Senior CG Director)] It is a very wonderful work that combines the realism and painting texture like a plastic model package!I feel a sense of reality in the dark clouds that I have in the WW2 Berlin city battle.

[Spice Tomohisa Ota (Director)] The construction of the tank is very observed and I feel powerful.I think that delicate distortion is well captured.From that point of view, I think that the surrounding props will become stronger if it looks a little more complicated.The edge of rubble, the law of the physical and smoke, the uniformity of shutter speed.

[Production Idy Hiroshi Tanaka (shooting director / CGI producer)] It's good!The tank is cool!If there is another little presence such as a figure in the back or in front of the silhouette, will it be more atmosphere?

[Shirogumi Hanabusa Makoto (Art Director)] I think the composition and writing are well organized, such as the fog in the back, the blackness of the rubble in front, and the arrangement of tanks.The degree of broken rubble arrangement and the density of the tank are good to create reality in the picture.I thought that there was a degree of perfection that would be immediately adopted as a plastic model box art.

【square Enix

[Z-FLAG CG TEAM Katsuharu Hiruma (President thinning positive)] It was a masterpiece work as an in-house tank (me)!It is a high degree of perfection that can be used for model box art as it is.I can't find any places that are out of hand, such as composition, background atmosphere, rubble, etc.!I feel good at painting.

4th place: "Reunion"

Matsuda Sora -san (HAL Tokyo) We are aiming to create works that can bring out the coolness unique to CG while pursuing the real life to the extremes.https: // www.Artstation.com/namatamago

● Work commentary We have created an uncle's portrait with the theme of Cyberpunk.We made hair as well as hair and pills on the hairline.

● Used tool MAYA, Zbrush, Mari, SubstancePainter, Zwrap, Xnormal, Marvelousdesigner, XGEN, V-Ray, Photoshop

[Award -winning comment] I am very honored to be able to get 4th place this time.The existence of WHO`S NEXT has become one of the motivation in me, so there is a sense of accomplishment.At the same time, I would like to make use of the comments and reflections I received to connect to the next work.I would like to thank the people who gave the comments and those who supported them in the production and thanked them again.

● Jury comment excerpts

[Hidehisa Miyagawa (concept artist)] It's good, it's very carefully built, and I'm happy with the heat. I will give you a gentle expression. To be honest, I feel that there is nothing that can be said in terms of technical aspects. I am worried about the fact that the mechanical part of the chest and the texture of the prosthesis (and design) do not match much, and the texture of the neck on the left side of the neck and the texture around the mecha parts. I did it. In a sense, in a sense, it is a very royal road to say, "If you show the character, this is this!" There is always the question of "?" I think it's okay to adventure a little more because it's been built so far. I felt it was regrettable that the prosthesis was a bit too noticeable. I think it's a wonderful work!

[KHAKI Yota Tazaki (ENVIRONMENT ARTIST/Generalist)] I thought that the quality was the same as professionals.

[FRAMESTORE LONDON Inoue Rinko Inoue (senior modeler)] Model, texture, writing, all are very high level, and it is an impression that the head is missing in this portrait work.As you can see in your comments, it is made up to the hair growth of the face and the small fluff of the clothes, and I think the details are wonderful.On the other hand, there are some places where clothing and prosthetic models and textures are a little more.For example, the scale of the noise of the metal part of the prosthesis is a bit uncomfortable, and the texture of the suit also has a sense of tiles.If you pull it, you don't care much, so if you have the last push around that, it may be more complete.

[Jet Studio Hiroyuki Akasaki (Director)] I can see that the details such as the shape of the face, the texture of the skin, and the expression of the hair have been carefully adjusted.I guess it was quite difficult to finish it so much that it could withstand this up.I was a little worried about my hands because my face was well made.What kind of mechanism does the finger joint work?I think it will be better if you are convincing in these parts!

[Digital media lab root birth/Yasuhisa Kubota/Katsuri Yamabata/Ryota Katsurakawa (CG director)] The character itself does not feel very attractive, but the texture of the texture, the commitment to detail, etc.

[Point Pictures CG Parts All] It is wonderful that the moment you look at it, you can feel the high quality, and even if you look closely at the texture of the skin and the expression of the hair, you can withstand it.I felt that.The clarity of simply capturing the person from the front and competing with the high technical skills of CG was also good.

[KATACHI Ryo Sone (Representative Director)] I think it is a complaint.The face is beyond the eerie valley, and I think that the sense of each quality can be reproduced realistically.The base of the neck seen from the gap between the right jaw and the right hand?I feel uncomfortable with the angle, so I think it will be a better picture if you correct that point.

5th place: "Ichiban bath"

I am interested in every field of Natsuki Kinyu (Digital Hollywood Osaka Main School), but I would like to continue studying background modeling and writing.

● The work explanation I made it with the image of a public bath in the morning.Although it has been renovated, it remains old, and I was conscious of it looks like a nostalgic and calm space.

● Used tool Maya, arnold, substancePainter, Photoshop

[Award -winning comment] Thank you for receiving such awards.From the comments of the judges, the missing parts of my work became clear and it was a great study.I realized again that there is still a lot to study, and I was excited.From now on, I will do my best to make good foods by referring to the commentary for employment.

● Jury comment excerpts

[Transista Studio Junichi Akimoto (Vice President of Director)] I think the angle suitable for the title is a very pleasant work. This work has a persuasive power that makes the viewer immersed, and you can feel the atmosphere that you are using for hot water. I think that a good fragrance, humidity, and a little guilt can be expressed by writing. In fact, more than half are the composition of the bathtub, which is actually quite dynamic, but I think there is a nostalgic that spreads over the yuzu -yu that does not make you feel it. When drawing a public bath, it is likely that you will draw pictures such as Mt. It seemed that the details were a bit too organized, so if I felt a little fluctuation and noise, I think the reality increased.

[Hidehisa Miyagawa (concept artist)] I think it is finished in a good feeling.The refreshing atmosphere of the morning bath was transmitted and I thought, "I want to go to a public bath."In that sense, it can be said that this work is very successful.Although it is carefully built, I thought that the walls and bathtubs could be dirty a little more.I wanted to make the tiled random part of the tiles in the modeling part and make the tiles feel like the tiles were not arranged straight.As a stains, the tiles around the faucet are good, so it would be nice to match that standard.In addition, I wanted you to carefully pursue the modeling and texture of the water around Yuzu....I think it's hard, but if it's well processed in the foreground...I regret.I can guess that the impression was given priority, but I think the writing is a little too strong.Maybe it was better to take a little more...。

[Digital media lab root birth/Yasuhisa Kubota/Katsuri Yamabata/Ryota Katsura (CG director)] I thought it would be nice to express the dirt and humidity of the windows and tiles.The depth of field is moderate, and you can feel the air and steam even in still images.If you want to make it a little more real, it would be nice to modify the texture and glass around aluminum.(It has fingerprints and water, it's cloudy with steam, and that's the case.) I wanted to take a yuzu bath.

[Point Pictures CG parts all] The overall quality is well balanced.The viewpoint is also interesting, and in many Yuzu, only one duck players entertain the viewer.However, it feels like a bright evening in summer rather than the winter solstice morning, so if I could pursue a little more light strength and color, I think it would be the same work.

[EXSA Hiroki Ebisawa (producer)] I think it is a good work with beautiful colors.If the light that plugs through the window at the top left of the screen illuminates the steam, the duck is hitting the duck, and if it is a little easier to understand with other elements, you can guide your gaze and want to show the picture.I thought it would be easy to understand the part.

[Production Idy Hiroshi Tanaka (shooting director / CGI producer)] The feeling of light is beautiful.I think it is a good idea that the yellow fruit is refreshing.If you are worried about the composition and use it for full frame on the side, it is better to cut the lower (front) a little, and if you use the vertical frame, cut the left and right (right and right) will fit better.I felt that.

[Shirogumi Hanabusa Makoto (Art Director)] I think that it is a wonderful work that has realistic reality, and you can also feel the warmth of spatial and the warmth of the public bath with steam expression.Thanks to the sweet summer floating in the bathtub, the picture has fun and warmth and it feels good.The morning sunbeams are also beautiful.

Next page: 5th to 10th place [[Splitpage]]

6th place: "Oosukashiba and Morning Forest"

Haruto Konan (HAL Nagoya) I value curiosity!https: // www.Artstation.com/luwden

● Description of the work. I was shocked by the mysterious appearance insect called Oosukashiba, and I wanted to express it as a work.In order to express the original worldview, we focused on texture and writing.

● Used tool May, ZBRUSH, SUBSTANCEPAINTER, Photoshop, XGEN

[Award -winning comment] Thank you for the wonderful opportunity for those involved in the holding and those who have judged....!I am very happy to have succeeded in conveying the particular expressions, such as writing and coloring in the work.I would like to grow further next time!We will continue to do our best for CAPCOM and GAME FREAK!

● Jury comment excerpts

[Kamio Pharmaceutical Nobutakoichi (CG producer)] I thought it was wonderful because it expresses various greenery in a world with many greenery.I thought the layout and the way of expressing light were also very good.

[Daisy Shuji Ota (Senior CG director)] Dark works tend to become more, but the bright green was eye -catching.

[Production Izi Hiroshi Tanaka (photography director / CGI producer)] As you wrote, the lighting and hair textures are wonderful.I think that it is close to the character because the leaves and drops on the top left of the screen are in focus, but I felt that it was difficult to understand the sense of distance due to size and fitting.If you place a center of leaves and insects, it may be a good idea to look at the composition.

[KATACHI Ryo Sone (Representative Director)] While there are many dull colors as a whole application, the use of light is very beautiful and good.The giant kashiba is also cute, and it makes you feel a story with a living pose.This is my favorite work among the applicants.

[All Mappa CGI parts] Oosukashiba is cute.The clear wings and the eyes of the clear wings are irresistible.The water droplets that are likely to fall off the leaves are melted in the background, so I think it would have been nice to stand a little more.

[Aiming Takami Kubo (art director)] Good point: I think that it is possible to express it without disgust, even though it is an insect.Bad points: Since only the color of the eyes is floating a little, I think that if you place a complementary color and blend into the screen, you can reduce the discomfort.

[Z-FLAG CG TEAM Katsuharu Hiruma (President of Light Hair Positive Positive)] The subject is a real insect, but I felt that it was a pretty good line between fantasy and reality.It is very beautiful.

7th place: "Dawn.]

Kazuya Oyanagi (Sendai College of Technology Natori Canvas) is Kazuya Oyanagi, who has posted a CG work produced by Blender on Twitter.Followers have recently exceeded 1,000 and gained momentum.He is mainly good at CG production using Blender.

● Work explanations We were particular about creating high -quality works while reducing the number of polygons.He expressed that the dawn was starting to dawn in terms of inserting the light in the front passage and the way of hitting the light in a distant building.In addition, the insect lights were flying despite the insecticidal insecticidal lights, and the old insecticidal lights were lost and left unattended, expressing the world view that was unable to reach.

● Use tool Blender

[Award -winning comment] Thank you for choosing 7th place.I am honestly happy.To be honest, I was very surprised when I won this work because I made this work quite impatiently.I regretted that it was a work that was noticeable.The judges have received accurate and valuable suggestions, so I will use them in the next work.We are focusing on posting on Twitter.We are raising daily progress and works.Please take a look if you like →@Adana_xxx

● Jury comment excerpts

[Miki Kudo Kudo (President and CEO / Visual Technology / Retaccar)] I think it is a work that is excellent in balance and light, such as composition, settings, and details.If you can design the light so far, you may want to create a more light and dark difference between the room and the window.There may be resistance to darkening the highly complete room, but I think that doing so will increase the depth of the whole picture.Regarding the shadows outside the window, it would be wonderful if we could further sharpen the sense of light, such as highlight color expressions that feel the morning sun at dawn and the color control of the building shadow containing cobalt blue, and pursue expressions that have dropped into the color tone.Is it not?

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 Detail, Texture, light, Design全てにおいてよくできてると思います。環境光は追って詰めていけばいくらでもテストできるので更にBrushUpできるので完成度は高いと思います。Textureの質が高いのに各種ケーブル類が雑に感じるので、もっと各種ケーブル類が、重力で落ち込む位置や量や、接続部位からサポート部位などを足したり壊したりしてダメージの強弱を加えると質が上がると思います。BGの奥行にAtmosphereを足せば更に完璧だと思います。応援しています。

[Kamio Pharmaceutical Nobutakoichi (CG Producer)] I personally liked such a retro future.I felt that if I had a perspective in the back, it would be better.After that, I think that the reality will come out if you add the feeling of air.

[KATACHI Ryo Sone (Representative Director)] The quality of the quality has been noticeable since I saw it in the thumbnail.There was something that was so attractive that the contrast of the entire screen was good and I wanted to go to the world.

【square Enix

[All Mappa CGI parts] Appropriate information and good composition are powerful as a picture.Healing SCI-Fi background...。I was excited to imagine the characters and stories that live in this world.It would be nice to be able to correct some parts that seem to be frequented, such as the ceiling.

[Aiming Takami Kubo (art director)] Good points: I think that the natural reality of the world, such as the arrangement and density of objects, can be expressed.Bad points: First of all, I didn't know where to look because the focus was not fixed, and because I didn't feel the air, I felt wasteful without feeling the perspective and the spread of the world.I think that the naturalness can be expressed by adding a slight distortion that seemed to be made of polygon.

8th place: "Remaining month"

Mizuki Yamada's self -taught is about a year and a half for the first time in CG.He likes Vitaly Bulgarov and Daniel Hahn's work.https: // Twitter.com/mizuki1504TOHO1

● Work commentary We have created a maintenance base for robots!The remaining month is the aircraft name.I tried to make a design like a armor wearing a team.

● Used tool Maya, Substance Painter, Photoshop

[Award -winning comment] I'm sorry to be the higher ranking!I would like to work further based on the comments received by the judges.In addition to modeling, I will do my best to make a big background scene alone, as well as modeling, Houdini, Clarisse IFX, and Nuke.

● Jury comment excerpts

[Safehouse Takuya Suzuki (Director / Modeling SV)] It's amazing.I think it was hard to make this amount of goods.The scales are also firm, and the presence of a huge robot stands out.It is a very effective expression because the fine details before and after have a huge feeling of each part of the robot.Regarding the color, it is good to be able to express the red robot in white and silver as a leading role.What is wasteful is that there are not noticeable people like the supporting pilot.It is mixed with the white decal of the robot.I think that if it becomes easier to understand, the story as a work will increase.

[KHAKI Yota Tazaki (ENVIRONMENT ARTIST/GENERAList)] The creation, texture, and lighting of the model are all high quality and wonderful.I think the exciting situations and concepts are also good.

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 Detail, Texture, light, Design全てにおいてよくできてると思います。環境光は追って詰めていけばいくらでもテストできるので更にBrushUpできるので完成度は高いと思います。Textureの質が高いのに各種ケーブル類が雑に感じるので、もっと各種ケーブル類が、重力で落ち込む位置や量や、接続部位からサポート部位などを足したり壊したりしてダメージの強弱を加えると質が上がると思います。BGの奥行にAtmosphereを足せば更に完璧だと思います。応援しています。

[Akira Matsuo (ENVIRONMENT)] Do you like mechanical design?It is conveyed that a lot of research is being conducted on the subject.You can see a variety of efforts, such as how to break the straight line and how to get the details.Since the amount of information is too large overall, maybe there is a place to skip the details?I think.This genre, such as color scheme and painting, has a lot of creations, so I think there is no shortage of materials.I think the knowledge is already abundant, so why not aim for originality?The armor has such an element in the color and details because it has an armored design like a team, but it feels a little weak.It may be a good idea to add armor -like elements such as silhouettes.

[Smart engineer Kazunari Okita (CG designer)] I think it's very pronounced, and they are persuasive in this world view.I felt it was wasteful that the texture of the object in the front was slightly inferior to the main robot.In addition, since the person standing in the center is difficult to see, if there is a device in layout or writing, I think that the appeal will be higher.

[Z-FLAG CG TEAM Katsuharu Hiruma (President of Light Hair Positive)] It has a pasilim feeling and is wonderful.A little Japanese style is also wonderful with its originality.There is a sense of detail, but it seems that the characters in charge of the Robo were not allowed.You can see the feeling that you have made with momentum there, so if that area is polite, you will not complain.I wish you the best!

9th place: "WRAPPED"

Ryohei Shiotani (Tama Art University) is producing works that make people who have seen the work are "cool" and "something beautiful".Artstation → https: // www.Artstation.com/mulgraphics

● Description of the work This work has a large theme of the place you want to go to yourself, and the inorganic space made of concrete will be a calm space that will calm somewhere as the rubble and sand accumulate over time.I aimed for that.

● Use tool Blender,Photoshop

[Award -winning comment] I am very honored to have been ninth in the student CG trial "WHO'S NEXT?"We are very grateful to the judges who have been given a detailed comment.I am still a beginner about my own 3DCG production, so I will do my best to make a more wonderful and quality work in the future.This time, thank you very much.

● Jury comment excerpts

[Transista Studio Junichi Akimoto (Vice President of Director)] It is very difficult to express it simply. I think that the cheating is not as simple as the concise, so I have to express it under absolute confidence. The author felt that he had a cool and beautiful definition himself. In fact, it is wonderful and cool, and there is some godliness. There is another texture as a CG, but there is a bold composition that covers it, and a simple but accurate use of writing. In this contest, I felt extra from the direction of the work with the surroundings, but I was impressed that branding was good for leaving an impression. I think it is a work that has the potential to be able to lift it better with grading. I felt personally, but the grain may have been a little too strong.

[Miki Kudo Kudo (President and CEO / Visual Technology / Retaccar)] I was impressed by the simple integration of the motifs that require good sense and spirituality.I think it is philosophical and exceeds the object and concept.I felt that I would like you to continue producing the work as an artist as it is.

[Spice Tomohisa Ota (Director)] I felt an artistic element like the artwork of Japanese "Monogushi".I think nature and unnatural expression give an interesting expression.I think that there are still elements to pack individual elements, but stop here may make you think that it may be one of the correct answers.I thought it would be interesting if there was a gimmick that could feel more meaningful there.However, I think the degree of perfection as a picture is quite high.

[MARK Saito Saito (CG Director)] I thought that the quality of each part was very high, and it was a very attractive piece as a picture.The contrast of light that stabs from the skylight in a dark space is very wonderful.

[Shirogumi Hanabusa Makoto (Art Director)] I think that the composition power is high and the degree of perfection as an illustration work.It seems that it can be adopted as it is on the cover of the book.The expression of the sand is dense and the world view is persuasive, and I think it seems to be something cool.

10th place: "Fairy Dance"

I will do my best Hideyuki Miyata (Digital Hollywood University).

● I will do my best to explain the work.

● Used tool Maya, SubstancePainter, Photoshop, Zbrush

● Jury comment excerpts

[Safehouse Takuya Suzuki (Director / Modeling SV)] I like it with a very beautiful work.It is made very carefully and has a good feeling.Something like Chile in a light bulb looks like a star and is very fantastic.The basic level is high, such as modeling, texture, and writing.However, the camera angle is very objective, so I thought that if I attached the angle or changed the angle, the way I could show it would make it look more fantastic.

[Miki Kudo Kudo Kudo (President and CEO / Visual Technology / Retaccar)] The fantastic theme selection and directing gives you a macro world view despite the micro motif.It has a fantastic style like Hayami Mifune, has a high degree of perfection, so I would like you to continue making artistic works without being tied to specific jobs or titles.

[Kamio Pharmaceutical Nobutakoichi (CG producer)] I thought the world view was really interesting.These ideas are original and good.I thought that it would be better if the color of the light bulb and the details were crushed a little monotonously, so that they could be seen a little more with writing and so on.

[Points Pictures CG parts all] Nostalgic motifs called incandescent light bulbs and the scatter of light that can be used as the starry sky in the narrow space are connected to another universe.I think the quality and painting that do not make you feel 3DCG are good.

[Z-FLAG CG TEAM Katsuharu Hiruma (President of Thin Hair Positive)] This is the most artistic work in the company.I feel the high sense of painting.It has the beauty and quality that can be used for postcards as it is.

Next page: 11th to 20th place [[Splitpage]]

11th place: "Holy Knight"

Kentaro Hata is the first year of CG.I'm still running out, so for the time being, I would like to set the goal of continuation and gradually improve the range of expression with a long -term perspective.https: // Twitter.COM/7Lava

● The work explanation I was conscious of increasing the amount of information by decoration and dirty.We have improved quality by devising colors and how to show them.

● Used tool MAYA, ZBRUSH, SUBSTANCEPAINTER, Marmoset, toolbag4

[Award -winning comments] I entered a vocational school because of the photorial 3D, so there was a handicap in terms of technical and environmental aspects compared to students of powerful schools, but I was able to evaluate painting etc. and won the prize.I am very honored to that.To be honest, there was a clause that had been humbled and gave up, but following this prize, I will believe in my abilities and possibilities in the future, and do not do or do not do it.I would like to face various things seriously without searching.

● Jury comment excerpts

[Hidehisa Miyagawa (concept artist)] Both modeling and texture are firmly impressive.On the other hand, what you care about is writing.I think there is a texture setting, but the a little overkilled metal luster has impaired the reality.Despite this good, there is a little "toy feeling".Even if you don't do that, the details can be seen firmly, so I guess it would have been better to make a more calm tone.In addition, I am worried that the texture of the metal parts is uniform regardless of the irregularities.I think it's very good that there are scratches....。

[Miki Kudo Kudo Kudo (President and CEO / Visual Technology / Retaccar)] This is a work that does not depend on the details of the armor and texture expression, and feels composition and writing sense.I think it would have been even better if there was a deep lighting in the back that would feel a space a little further.Also, by squeezing the light source, if you create a dark part like a room in the screen, and add an expression that is blown by light and blown, you will see the texture more rich.If you learn the whole tone control from movies and paintings, the level of work will be dramatically leap.Please deepen your knowledge and knowledge about such a wide range of art.

[FRAMESTORE LONDON Rondo Inoue (senior modeler)] I think it is very simple and effective in showing the character as a game concept art.At first glance, the details of the texture seem to be the main, but if it is a still image, you may have created a high -resolution model for details, but I would like to see the version using it.

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 目新しいデザインではないですが、これがもし3Dコンセプトの仕事であれば、何も文句はない完成された画だと思います。Object, texture,light,layout, design

[Smart engineer Kazunari Okita (CG designer)] As a point of sticking, "I was conscious of increasing the amount of information by decoration and dirty to give a solid feeling.], But I think it can be expressed well.I think that if you study a little more three -dimensional writing, you will have a more solid feeling.

[KATACHI Ryo Sone (Representative Director)] I think it is good to have a solid feeling!It is dirty in the armor, but it is not clear whether it is due to aging or the wound attached in the battle, so think about the story in your head.If you put it evenly in the whole, it will be heavy, so please be aware of the sharpness.

12th place: "TOKYO"

小山内 澪さん(日本工学院八王子専門学校)背景モデラー目指してます。Twitter@AirzobjArtstation:https://www.Artstation.com/airzvfx

 学生限定投稿コーナー「WHO'S NEXT?」
学生CGトライアル「WHO'S NEXT?」2021年第2弾 結果発表! 優秀賞&審査員講評コメント一挙公開

● Work explanation We are particular about writing and texture.

● Used tool Maya, SubstancePainter, Photoshop, AfterEffects

[Award -winning comment] I'm very happy because I was ranked higher than last time!Thank you for your review!

● Jury comment excerpts

[Hidehisa Miyagawa (concept artist)] It's a very good composition.Lighting is also wonderful.(I felt that it was a little weaker...) I think that the texture is well made, but the parts that do not always seem to be the best are scattered.For example, a light blue vinyl roof on the left (?...I feel that the part that says "Fuji Radio" is conscious of aging, but if this happens, it will be even more dirty and ragged, and the telephone column sign of "Nakamura Shoten" is even more.It should be rusted.So, I think that the creator Koyamauchi is probably disassembled because he can make the work so far.Despite the fact that you can find such ara, the composition and writing are quite excellent.It is a wonderful work.I really like it personally.

[Digital media lab root birth/Yasuhisa Kubota/Katsuri Yamabata/Ryota Katsura (CG director)] Each model that is attractive to the construction of a worldview that stirs the viewer's imagination is also well made.The composition of ivy expression is also good, and the crow is placed in a place where the composition is missing is also interesting.In the center of the center of the screen, the part that is likely to be a point as a picture is crushed by the wall, and there is no information, so if you can use it effectively, it will be better (graffiti and its content will stir more imagination.And)

[Spice Tomohisa Ota (Director)] The line and color surface that make up the screen are very painting, and there is a sense of security that naturally guides your gaze in the picture.I think it's a picture that makes you feel the season, time, humidity, etc.I think there is still room to observe, so please do your best in this condition.

[Shirogumi Hanabusa Makoto (Art Director)] I think it's wonderful, such as how to break the window, how to rust, and how to break the vinyl.The lighting and air feeling are beautiful, and the atmosphere of the street corner of Tokyo, which is likely to be, is good, and I think that there is a cohesion as a picture.However, I am worried that this world is not just a back road of Kanda, but a world where people are gone.For example, the telegraph pillar in front is falling more diagonally, or the cardboard in the store is rolling more messy.In particular, I think that ivy will increase the reality and ruin feeling by putting more drooping expressions everywhere.

12th place: "PARKFOREST"

Amelia Chrysanti Khomalaさん(ECCコンピュータ専門学校)Artstation: https://www.Artstation.com/mispelledelot

● Description of the work. The fog, the lonely atmosphere, the cloudy and lonely productions are given to the distinctive air feeling and lonely atmosphere.

● Used tool MAYA, ZBRUSH, SUBSTANCEPAINTER, SUBSTANCEDESIGNER, Photoshop, UNREALENGINE4

[Award -winning comment] I am very happy to have many people give a comment.I am not satisfied with this, and I would like to make use of the advice I received in future works.Thank you very much.Thank you!

● Jury comment excerpts

[KHAKI Yota Tazaki (ENVIRONMENT ARTIST/GENERALILIST)] I thought that the feeling of the air was very expressed.A cold feeling and a sense of air are transmitted.It is regrettable that the quality of wood and leaves is a little low for the quality of artificial (merry -go -round), and it has a negative impression.

[Miki Kudo Kudo Kudo (President and CEO / Visual Technology / Retaccar)] I think the world view and motifs are wonderfully literary works.I think there are many tasks, such as the texture expression of the plant and the packing of modeling, but the theme is so strong that it supplements it.In order to further strengthen this world view, (1) review the angle (2) correction the scale of trees, carousels, and wooden horses in front, and especially by handling the wooden horse in the front, add intonation inside the screen.I think that if you shake, build a coarse on the screen, squeeze the light a little, narrow down the subject by light and increase the story nature, etc.

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 ObjectやTextureのDetailがまだ作業途中段階のように見えますが、この絵の素晴らしいのは何より構図です。CGだけが好きな人にはこのテクニカルに質が高くない絵のセンスに興味がないのかもしれませんが、Layoutがとても素晴らしいので一枚絵としてのバランスがとてもいい平面構成になっています。一つ一つのObjectの配置や距離感がとても良いです。恐らく写真を撮っても素敵な景色を撮られる方だと思います。今後ObjectはAssetでMegaScanのようなところからいくらでも手に入るので、このようなレイアウト能力絵的なセンスが重宝されるはずです。英語で感想を書いた方が良ければ言ってください。

[Kamio Pharmaceutical Nobutakoichi (CG Producer)] I think it is good to have sad feelings, abandoned feeling.I thought it was inevitable that flags and leaves would be felt a little uniform.I think it will be better if you try to be a little more complicated in the picture.

[Daisy Shuji Ota (senior CG director)] Why is the ruin scary but attractive?I think about a story that once enjoyed it was devastated.

[Production Idy Hiroshi Tanaka (shooting director / CGI producer)] The texture is good!It is a matter of taste, but I felt that it was too wide angle and that the wooden horse in front of the screen center (what you want to show?) Too is too clear.I think that the center is intentionally removed, but when I erased a little presence and gave the presence of the back merry -go -round, I felt that what I wanted to show was clear.

[Aiming Takami Kubo (art director)] Good points: I think that the atmosphere is well expressed in combination with fog and colors.Bad points: The gaze is guided there, probably because the broken horse in front is brighter, but I thought it would be more effective to lead to the merry -go -round in the back.

12th place: "ClosedTime"

Daiki Maeda (ECC Computer College) I usually study games and CG production at vocational schools.He likes texture and material creation.He wants to be involved in games in the future.

● Description of the work.I worked hard to give you a unique overseas atmosphere that you can't taste in Japan.

● Used tool MAYA, Photoshop, SubstancePainter, Zbrush, Unrealengine

[Award -winning comment] I am very happy to have you evaluate it following the first 2021.I didn't expect to win again, and the day it was announced was delighted."Closing Time" is a motif when I went to study abroad for game development.I wanted to apply for WHO'S NEXT while there was not much period.This work still has many issues, and I would like to improve it with reference to the words from the judges.

● Jury comment excerpts

[Transista Studio Junichi Akimoto (Vice President of Director)] The atmosphere of the diner is well configured, the amount of information is large, and I think that it is carefully made.From the state of garbage and accounting, you can understand that it is a close timing, so I think the expression of the story is packed.With the details, I felt a bit uncomfortable with the cautionary bills in the floor cleaning of the store where no one should come.Also, it is regrettable that it is difficult to understand whether it is evening or dawn.In the case of a video, the expression that can be escaped by SE needs to be persuasive if it is a still image.I felt it would have been even better if I was able to consider such a part.

[Hidehisa Miyagawa (concept artist)] It is a work that is well built on the whole, and shines lighting and texture expression.The composition is also good.When the degree of perfection increases so far, the receipt on the table in the front has a thickness that is not well understood, and something is hard to understand something like a calculator.What are these things?...It's a person who can make a good work so far, so it seems that there is some intention, but it is frustrating to understand it.Although there are such questions, it is a good impression as a work.

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 object detail, texture, light, layout, design

[Point Pictures CG Parts All] I thought that there was only a place I actually visited for studying abroad, and the atmosphere of a diner similar to watching movies and games has come out.Imagine the quiet atmosphere after closing the store, when it is a prosperous time zone.I think it's good to have contrast and atmosphere on the west day.I felt that the back was a bit lacking in change, so it may be good to raise the amount of neons around the juke box and have a device such as the other object reflecting it.

12th place: "Shrine"

I am aiming to find a job as a background modeler background modeler (Digital Hollywood University).She will continue to work on the work and do her best to make more realistic expressions.

● Work explanations We have created a small shrine surrounded by nature.I had no experience of making natural things such as trees, so I proceeded with the production while trial and error.

● Use tool Blender,SubstancePainter,Photoshop,Grove3D,Graswald,Megascans

[Award -winning comments] I am very happy to receive comments from wonderful judges.I was able to learn about improvements that I couldn't recognize myself and learned a lot.I would like to make use of this reflection in future works.I would like to thank the people who gave me such valuable opportunities.I'm really thankful to you.

● Jury comment excerpts

[Safehouse Takuya Suzuki (Director / Modeling SV)] The atmosphere is wonderful.The atmosphere is good because the fog is cool and refreshing, so the atmosphere is good.In particular, the expression of the moss volume and the amount of information on the ground are wonderful.I think that the texture and writing are also very carefully expressed, so it is a work that is generally organized.The only worrisome thing is that the back shrine did a texture in another scene or not familiar with the environment.Even though the moss is growing in the lantern in the foreground, it does not feel the height of the texture because the moisture from the ground cannot be expressed in the base of the company.Isn't the cobblestone a bit more three -dimensional if you cut the model properly, not a texture?

[Jet Studio Hiroyuki Akasaki (Director)] I thought it was a simple but very flexible layout.Despite the simple lighting, I felt that the texture was set and painting that I felt the depth firmly.Is it intended that the screen is tilted just a little?

[Akira Matsuo (ENVIRONMENT)] Shrine in the forest, it is good to be made in a mysterious atmosphere!It is not a lie because it has a texture that matches the humid fog environment.

[Smart engineer Kazunari Okita (CG designer)] I think that the atmosphere that seems to be high humidity is well expressed, and it is a very good picture.

【square Enix

16th place: "Maintenance site"

Yosho Noguchi (Digital Hollywood University) is 20 years old in the third year of university.He likes to make a background.He is aiming for a background model.Artstation → https: // www.Artstation.com/noguharu

● The work explanation was created in the image of a robot maintenance site.I was particular about writing.

● Used tool MAYA, SubstancePainter, Photoshop, Redshift, AfterEffects

[Award -winning comment] Thank you for winning this time.You can get a higher rank than the past, and I'm full of happy feelings.However, there are many issues, so we have made our goals in the future, so we are not satisfied with this ranking, and we will strive to grow further based on this improvement.Thank you very much for giving many comments and advice during your busy time.

● Jury comment excerpts

[Transista Studio Junichi Akimoto (Vice President of Director)] I think that the dynamic composition that is clear at a glance is wonderful when the maintenance shop expresses an oil -like dusty air feeling, and that a larger thing is maintained.increase.There is another expression of the texture, but the amount of information on the background is large enough, and I feel that it is carefully made.What surprised me is the understanding of the camera.The degree of exposure is well thought out, and even a wide -angle distortion is expressed.I thought it was rare for student works.Also, in fact, this is also unusual for background works, but is it really inserted?Even in the back, if there is no this, the atmosphere is different.I wanted to evaluate that spirit.

[KHAKI Yota Tazaki (ENVIRONMENT ARTIST/GENERAList)] The details of the model are wonderful.However, I don't know if it's writing or adjusting the composite, but I was sorry that the contrast was strong and a dark impression overall.I feel that the perfection will be higher if the balance of light and dark is adjusted.

【Industrial Light & Magic 佐々木 稔(Enviro Generalist)】 light, layout, designがとてもよくできてると思います。コンセプト画だと考えれば充分完成だと思います。object detail, textureをきちんとbrushupしていけばより良いものになると思います。上部の光に頼らず、環境光で反射率を各場所において明るさを演出することで奥行や温度差や空気感を増すことができると思います。人がいるので布が垂れかかっていたり、や紙で広告や告知が張ってあったり床にはもっとゴミやDebrisが転がっていてもいいと思います。ガンばって下さい。

[Kamio Pharmaceutical Nobutakoichi (CG producer)] I was attracted to the unique angle.There is a feeling of physical quantity and it is good to see it.I felt that if I was a little too dark, and I was aware of the feeling that was a little too beautiful and over -organized, I felt that the reality would be even better.

【square Enix

17th place: "FOREST SANCTUARY"

It has been two and a half years since I learned Masatoshi Kano (HAL Osaka) CG.She wants to create a background work that can be seen by the people who have seen the work and the world's history and human activities.In the future, I would like to be involved in the production of envyins in consumer games and express the worldview that users can be immersed.

● The description of the work described the sacredness of the shrine as a sanctuary based on the concept of a new shrine in the forest.

● Used tool MAYA, Zbrush, SubstancePainter, SubstanceDesigner, Blender, Megascans, Photoshop

[Award -winning comment] It was the first application, but I am very happy to receive a prize in this way.I read all the comments from the judges and companies, and I was able to judge what the power I need now.Based on this experience, I would like to work hard to improve the quality in future production, and work hard to apply the next time.Thank you very much for your busy screening and comments.

● Jury comment excerpts

[Miki Kudo Kudo Kudo (President and CEO / Visual Technology / Retaccar)] The work has been transmitted from the work that the desire to express the pure atmosphere of a mountain deep shrine. I think the expression of the light muscle inserted between the trees is wonderful as a focus. Furthermore, plants that can be seen more in front of and put out the depth of the space. (2) Create another dark portion in the screen and add depth. ③ Create a bright light to the stone steps to make the muscle of light effectively. From the front. By making a more difference in the concentration of trees in the back, it gives a sense of air and realism. I think that you have enough base to reflect the four points above. In addition, if you brush up texture expressions such as plants, stones, trees, etc., it will change to a deeper work with a higher concentration. We look forward to future evolution.

[FRAMESTORE LONDON Inoue Rinko Inoue (senior modeler)] The composition with the torii and the stairs in the middle is simple and bold, and the frightened atmosphere is very impressive. It may sound like an unknown expression, but somehow it is like "I want to put a vertical text on the left and right and make it open to the magazine" (?). When it comes to CG, I'm worried about the sense of separation before and after. Perhaps this painting is more than a wide angle. If so, you will need to adjust the amount of blur in the background. Unlike the landscape of the window from the room, here you can see it from the front to the back. Nevertheless, the depth is not felt because it jumps to the background blur from the CG part of the foreground. For example, the top of the left lantern stands out. After that, I feel that the scales of the wood texture are slightly off. Personally, I think it's great with my favorite paintings, so I guess it would be better if I packed it more.

[Kamio Pharmaceutical Nobutakoichi (CG producer)] I thought it was very good because the quiet natural scenery came out.I guess the lighting that is said in the comments has been focused, so the depiction of the sun is well done.Why don't you try a little more when the stone steps are too natural as the stairs and the feeling of copy and paste?

[Spice Tomohisa Ota (Director)] The first impression was very beautiful and sucked in.I thought it was a composition, a lighting and a very well -balanced picture.To show the more clear space

[EXSA Hiroki Ebisawa (producer)] It is a simple composition, but I think it is wonderful that there are many details and the painting is born.If you make not only the "dense" part but also the "rough" part, I think that "dense" can be more prominent.

【square Enix

17th place: "Baby Dragon Lettuke"

I love creating a character Akiko Nagashima (Digital Hollywood Tokyo Main School) character, and I continue studying every day.I hope she can see the work.

● Work explanation The image art of the video work made by graduation production was made.It is a work that looks back on the memories of the baby dragon and the girl.I'm glad if the atmosphere is transmitted because it is going to be a warm retro work.

● Used tool Zbrush, SubstancePainter, Maya, Photoshop

[Award -winning comment] Thank you for choosing a winning work.Currently, I am very encouraged because I am making graduation production with this character.In addition, we brushed up based on the comments received from the judges!The video work is scheduled to be completed in the beginning of September.We are also raising brush -ups and work progress, so we hope you can see them together.Twitter:@tacotan_3d

● Jury comment excerpts

[FRAMESTORE LONDON Inoue Rinko Inoue (senior modeler)] The composition with the torii and the stairs in the middle is simple and bold, and the frightened atmosphere is very impressive. It may sound like an unknown expression, but somehow it is like "I want to put a vertical text on the left and right and make it open to the magazine" (?). When it comes to CG, I'm worried about the sense of separation before and after. Perhaps this painting is more than a wide angle. If so, you will need to adjust the amount of blur in the background. Unlike the landscape of the window from the room, here you can see it from the front to the back. Nevertheless, the depth is not felt because it jumps to the background blur from the CG part of the foreground. For example, the top of the left lantern stands out. After that, I feel that the scales of the wood texture are slightly off. Personally, I think it's great with my favorite paintings, so I guess it would be better if I packed it more.

[Daisy Shuji Ota (Senior CG director)] The relationship between three people (although one and two animals) is very gentle and warm with a warm color sensation.It seems that it will be better if you are particular about the texture of each character's eyes (especially girls' highlights and black goggles lenses, etc.).Parent dragon?Because it is difficult to understand the front and back relationship, it is good to create a part that comes into contact with a girl or drop the shadow by writing.

[EXSA Hiroki Ebisawa (producer)] It is transmitted that I am making what I want to make, and I can feel very good.If you focus not only on modeling but also in setup and posing, the image of the model will be better.

[Z-FLAG CG TEAM Katsuharu Hiruma (President thinning positive)] I think it has a good atmosphere.The world view is well understood, and the background is considered to stand out.I guess the basket is a bit disappointing.I'm looking forward to the video!

17th place: "Forget"

Mr. Ren Shimabukuro (Kobe Electronics College) We are aspiring to be a background modeler in the game industry, and aims to create a background production that allows the recipient to understand the expression and worldview of the work intuitively.

● The work description "The extraordinary life that suddenly occurs in everyday life, and the forgotten one" was created.The point I was concerned about was to write a texture and use various tools to make efficient painting.

● Used tool MAYA, Blender, SubstancePainter, Unrealengine5, Photoshop

[Award -winning comment] This time, I am very honored to receive the award."WHO'S NEXT?" Was one of the goals from the time of enrollment, so I'm really happy to receive a prize.In addition, I learned a lot of comments and pointing out the parts I did not notice.I will continue to challenge various things and do my best to make better works than now.

● Jury comment excerpts

[Transistor Studio Junichi Akimoto (Vice President of Director)] First of all, the work is impressive with the strength of the composition.I felt that it was a rare work that was firmly divided from the parts I wanted to show and made the background as a background.If you look closely, there are some points to worry about, such as the details of the background and the subtle size of the texture.However, I thought it was covered with the first impression.I think that the tape is further separated from the world view in the part that is very visible to customers, and I think that writing is also eerie.I was very interested in finishing the work that I wanted to see when the camera was moving.

[Hidehisa Miyagawa (concept artist)] This is my favorite work.I think the overall color, writing, and composition are well determined.Originally, it is not very positive about such a strong writing, but in this work, I thought that this stronger would work well as a production.There are not many major problems, but I felt that there were some more parts that could be packed, such as processing the part where the ceiling and the wall are joined, and the aging of the rabbit.The honest part of the part of the part has varied in the idea that "how long has this environment has passed since it was no longer used?"I think it is a very attractive work.

[Anima Matsuo Akihiro (ENVIRONMENT)] I think it is good to have a crazy impression from the atmosphere of the incident and the stuffed toy wet.It's interesting to imagine what happened.However, there is a slightly scale impression, so I think it is good to re -measure the size one by one.The imbalance of the scale is also an eerie factor....。I'm sorry if I was aiming!

[EXSA Hiroki Ebisawa (producer)] The atmosphere is good, and I feel the high ground strength.I feel good in the color scheme.

20th place: "Site of civilization"

Eiji Terashima (HAL Tokyo) is the first student for the first year.He is studying every day with the goal of being involved in the background production of games in the future.I would be grateful if many people could see their 3DCG works that have been hooked for the past year.

● Produced under the theme of the work explanation "Submerged city".The points that I was particular about were writing and texture to express the special situation of underwater, which expresses the depth of the sea and the attitude of aiming for the sky of Gothic architecture.

● Used tool MAYA, ZBRUSH, SUBSTANCEPAINTER, Photoshop, AfterEffects

[Award -winning comment] Thank you for choosing a winning work.I am very happy to have studied CG for the first time with the goal of winning this contest.On the other hand, I felt regrettable about the difference in skill with other people and myself.In the future, we will catch up with the high -ranking people and improve our skills to let many people see their work in a higher ranking.

● Jury comment excerpts

[Anima Matsuo Akira (ENVIRONMENT)] Great!!I think you can express what you want to do well.The choice of the subject is also wonderful.The rough part of the model and texture can be hidden well in the lighting and underwater environment.I think it is an efficient and effective really smart work.↓ It is an impression that the number of colors is too small for workers.I think that it may be more blue on the surface of the water because the sky is visible.In addition, if you place a coral reef and add color, it will be a rich color.Is it different from the image because it looks like a tropical country?It is a simple idea.。。

[Z-FLAG CG TEAM Katsuharu Hiruma (President thinning positive)] It is a good picture for a smartphone wallpaper.I think that the composition, the balance of brightness, and the underwater feeling, the feeling of underwater.The colors are also wonderful.If the scales of the foam were given, wouldn't the huge feel increase?

20th place: "Leaving time time building B 3F plastic art room"

Daichi Nakajo (Datong University) I usually make research and work on product design at university.He started his self -taught BLENDER for the PR of his work, and has been interested in the CG industry a few months ago.He wants to work as a 3DCG artist and product designer in the future and try various things.

● The work explanation based on the concept of "comfortable space", when I was enthusiastic about what I liked, I imagined the scene of leaving school time, and I expressed it warmly and lonely.The object was created as carefully as possible by looking at the real thing.

● Use tool Blender,Illustrator,Photoshop,SubstancePainter

[Award -winning comment] I am honored to be selected as a winning work.In the comments, I was told that I had a personal favorite work in the application work, and I was saved very much as a manufacturing.On the other hand, there were many improvements, and I felt that it was a growing stage.I want to take this opportunity to do my best to put it in the top.Finally, CGWORLD prepared a place to get a comment.I am very grateful to the JP officials.Thank you very much.

● Jury comment excerpts

[Hidehisa Miyagawa (concept artist)] Lighting and composition are a bit interesting.I think it is quite attractive.The creation of each object is also good, and I think the degree of perfection is high.I thought that the cluttered atmosphere was well expressed from the arrangement of the object.The point is that the sketchbook is a little too beautiful, the plate of the paint is too beautiful, and the arrangement of some objects is a bit unnatural.

[Miki Kudo Kudo (President and CEO / Visual Technology / Retaccar)] I felt the height of the situation and detail in detail. I think the way of catching light, which is common to the beauty of indoor light like Vermeer, is also wonderful. What makes you feel regrettable is the composition and the position of the light, and if the focus is lukewarm in the front, the main light and focus near the middle paint and the brush, I feel that the dramaticness of the whole picture has increased. 。 For that reason, the angle may be slightly up and the motif may be a little more visible. After reviewing the overall composition, I think that it will pull the depth and level of the entire picture just by concentrating on the depiction of the center. I wrote a lot, but this is my favorite work among the applicants. Thank you for showing you a wonderful work. Please nurture that sensitivity without being tied to a specific job or title.

[Point Pictures CG parts all] Tree, plastic, paintings and accessories, etc. were able to express the texture very well, and I thought the composition was interesting.If the newspaper on the newspaper laid under the easel has dirt on the paint, I feel more realistic.I felt that the whole work was a painting -like atmosphere and air feeling.

20th: "SCHOOLBUSCAMP"

Tomomi Tsubota (Kobe Electronics College) I am always ambitious to aim for a high level, so I can think about how to get better without being satisfied with the current situation.In the promotion production, I was able to receive the award at the campus presentation as a result of seeing the background, the reaction of teachers, friends, and family.

● Description of the work.While feeling the end of the day after the camp was over, I made it while cherishing the air sinking air.Even those who saw this work for the first time worked hard to give an atmosphere that gives me somebody.

● Use tool Photoshop, SubstancePainter, Maya

[Award -winning comment] Thank you for your eyes on my work.I was surprised because I didn't think I could win.Looking at the evaluations of the judges and the other works, I was new to them, so I was very stimulated.I was worried about the background and composition, so I had a concrete advice on what to do, so I learned a lot.I will take advantage of this experience and continue to work.

● Jury comment excerpts

[SAFEHOUSE Takuya Suzuki (Director / Modeling SV)] Modeling itself is made very carefully and I like it.There was a sense of scale and I felt particular about the details.I like the atmosphere of the world view.However, the car is too dirty like a scrapped car.If you are still using it, it will be maintained and the beautiful parts will be left.In a simple place, it may change if the windshield is on the wiper.Since it has become dirty overall, I hope that there is a sharp part and a dirty part.

[Miki Kudo Kudo Kudo (President and CEO / Visual Technology / Retaccar)] This is a highly impressive work as a camper. The details of the creator's observing eyes are effective, such as the selection of carmit chairs, low -tevids, ford cars, and links with motifs with cushion patterns. Of course, composition and background description. If you draw a little more and have a margin below the tire installation, the impression that it is easier to spread out of the screen and introduce the glance at the subject. In addition, the depth expression of the background is insufficient, and it looks like a draw. If you select the innermost mountain range, the middle mountains, the mountain in front, and the flowing cloud, you will create a richness that is as good as the motif in the foreground. As the distant view is stronger, it is necessary to put more hands on the subject theme, but that is the secret to reaching one step higher.

[FRAMESTORE LONDON Inoue Rendo Inoue (senior modeler)] The subject is interesting, you can feel the sense of life from a detailed place, and I think it is a very good work with an atmosphere.I personally like it.I feel a little cramped, so I think it's okay to pull a little.Also, if this angle of view and distance, the background may not be blurred.Because of that, I think that a miniature feeling has come out in the foreground.The bus is very well built and I think it's wonderful, but on the other hand, it feels like the ground is a little slimy, so I hope you can put it a little more.I think it will be a better work depending on the improvement.

[Z-FLAG CG TEAM Katsuharu Hiruma (President thinning positive)] I think there is enough details and atmosphere.Is the lamp sticking to the fluorescent type?Considering this angle of view and the front view, I think the mountains in the background are too blurred.If you think about what happens when you shoot with an actual camera, it will be better.

20th: "Berserk"

Taichi Takigami (ECC Computer College) I like to think about characters regardless of 2D or 3D.

● Description I wanted to express the rough and tense scene based on a crazy warrior who appears in Scandinavian mythology.In addition, I was careful that the silhouette of the character was muscular, but the femininity did not disappear.

● Used tool MAYA, Zbrush, Substance Painter, Arnold, Photoshop

[Award -winning comment] I am very pleased that we won the prize in a large contest "WHO'S NEXT?"However, the first time I chose it, I felt more familiar with the upper team, which was just stunned, and felt a more obvious difference between myself.With the feeling that I can't stay as it is! "

● Jury comment excerpts

[SAFEHOUSE Takuya Suzuki (Director / Modeling SV)] I think the atmosphere of a warrior according to the title of Berserk is good.Especially the expression is good.I just thought I could change the composition or pose because I couldn't understand the head.Also, the skinning of the left hand will grow and you will see it, so if you add a shot sculpt and add the hand, etc. when you hold it, will you feel more flesh?Returned blood and dirt are also evenly evenly attached, so it is a little more sharp and the blood is dry, so it would be more realistic to have a little more vivid feeling.

[FRAMESTORE LONDON Inoue Rendo Inoue (senior modeler)] Is it a state where you still don't get excited after cleaning up alone?I think it is a particularly powerful work with a look.Although it is a costume with a lot of fur that is relatively difficult, I think it is well used.The shape of the face is well made and cool.On the other hand, the molding of the hand it holds is a bit sweet, so there are some places that can be pushed, including the costumes.If you approach it a little, there are places where the surface is flat (wrinkles on the face, chest rope, etc.), so it may be a good idea to use a display.I think it is a good work with room to improve quality.

[Smart engineer Kazunari Okita (CG designer)] I think that the modeling power is high and the roughness is well expressed.The expression is also very good.If the hands with the head become more real, it will be more persuasive.

[KATACHI Ryo Sone (Representative Director)] It is well built and the hero's madness is transmitted!It's a waste to look dirty as a whole because it has a blood glue evenly.The feeling of killing a lot of enemies is conveyed due to the large amount of blood glue, but I thought it would be better to add a sharp part in the shadow of the object, such as reducing the blood glue.It is a good idea to imagine where the blood splashes fly and where the hero takes many, imagining the scene when the ax is thrust at the opponent.I guess blood splashing does not fly much around the triangular muscle of the left arm.Also, the leather belt is not good enough, so let's detail it.I want to do my best because the texture of the leather is a highlight.

20th: "Inside My Room"

I love Mimi Nojiri (Digital Hollywood Tokyo Motorcycle) and 3D animations (cute characters and animations such as Disney and Pixar).She has been living in the United States for many years, so she is good at English.

● Description of the work. I made it mainly for what I like, interested, and what I usually see, so that it is difficult to lose the willingness to produce even if it is difficult.

● Used tool Maya, Photoshop

[Award -winning comment] We are very honored to receive this award and comments.This means "in my space (My Room)" depicting myself.All models in the work express my hobbies, thoughts, and memories.Trump's pattern is about social gender.The mirror reflection is simply beautiful.I arranged things that form myself from complicated to simple.We will encourage this honor, and continue to work on the technical aspects with reference to the comments we have received.Thank you very much for this time!!

● Jury comment excerpts

[Hidehisa Miyagawa (concept artist)] Hmm...If the title is "Las Vegas", it will be very nice personally....。I suffered a little to understand the theme of the work.I was surprised that this chaotic composition was easy to see and interesting.It's not easy.On the other hand, I was sorry that many "imitations" are arranged, such as artificial flowers, high heel figurines, eyeball models, and handsome figurines for the handset.As a result, all the textures are similar, and I think the charm of the work has been impaired.(You may have wanted to create a feeling of decoration by dare to place "imitation goods"....) I thought that the dollar banknote could convey the texture by modeling by making a slightly more wrinkled part.It is a very interesting work.

[Digital media lab root birth/Yasuhisa Kubota/Katsuri Yamabata/Ryota Katsura (CG director)] The layout and the world view were beautifully organized.Good writing and texture.The sense of how to put in light and the unity of the color temperature was wonderful.I like old American movies.--- I thought that the layout, color balance, and texture were well made.But I didn't know what I wanted to do.Even if you look at the title, you will not be surprised.

次ページ:CGWORLD Special Judge General Review

[[SplitPage]]

▼ Judging Companies / Artists

<<特別審査員>>

[General commentary] This time, I felt that there were many difficult scoring because the evaluation was vary. I think that was so competitive. I felt enough to put on each work, and the seriousness was transmitted. In expressing the work, I think that the student's work also appears remarkably also appears in the next trends. By all means, I can't deny the feeling of seeing, and it seems like a professional is difficult to avoid it. Among them, I think that I chose a work that packed my own originality and story. I think that I tend to look at CG works among students, but I think that cultivating creativity in myself is actually far away. In addition, it may be important to pay attention to the composition when taking pictures with a smartphone, as well as studying composition. In fact, if the casual attitude of everyday life has a big impact on the work, I feel myself. Every time you have this kind of commentary, you will be able to see your attitude toward your work and make your collar correct. It seems that the number of applicants is also increasing with each repeated times. It is very desirable for everyone to have more opportunities to challenge, so I want you to continue with a good motivation in the future.

[Scoring results] Keito Ikeuchi: 4 points

[General commentary] I felt that WHO'SNEXT was one of the motivation for the work production because of the number of works in the past, exceeding 180 works.It seems that the quality is improving year by year.However, this time the top was decided immediately in me.What I could say in common was that it wasn't made in the atmosphere of this, but it was very impressive that it was made very carefully and carefully as if I was there.。If you try to see works that allows you to see such commitments at a glance, I wonder if you can see high -level works again next time.

[Scoring results] Shunpei Sato: 5 points

[General commentary] I am not grateful for the role of the judge.I was overwhelmed by the enthusiasm of everyone's work, and it was a very good stimulus.Not only the quality, but also the width and personality of the work are becoming richer.In that sense, it was a very annoying screening to score.Let's continue to work hard with each other while taking care of your personality!

[Scoring results] Ren Shimabukuro: 2 points

[General commentary] I was particularly difficult to evaluate the slightly below the line at the top. Even though the level of CG was high, there were some unpleasant works that wanted to show what they wanted to show, and they were able to show them well. I think this area was a personally rating. In that sense, if you are not related to CG, your family, and friends, you may get surprising advice from a different perspective. Since the number of works exceeds 180, the level difference was generally seen, but I think that participants will continue to produce the work of the top players as one indicator. This time, I saw a lot of wonderful works, and it was very exciting for myself. I think WHO'S NEXT, which varies in quality in a good way and can participate widely from experienced people to beginners, is a wonderful contest that is one of the goals.

[Scoring results] Sora Matsuda: 4 points

[General commentary] I often learn from the work that I applied for, and I am grateful that I have a wonderful opportunity. What I felt throughout was that there were many works in which not only technical skills, but also composition, subject selection, narrowing, light production, depth, and air perspective, etc. were established at higher levels. If your technical skills go up, you will learn about paintings and light studies, if you can build themes and composition, you will learn about modeling and textures, and the subtleties of the human mind through movies and novels. I think it would be wonderful if I evolved as an artist or a human through such an omnidirectional learning process. Finally, I will give you the words of the 19th -century writer Oscar Wild, "If you live a dynamic and artistic life without deciding what you want to do, if you spend your life every day, what are you? But you can be. That is the reward for you. ]

[Scoring results] Daichi Nakajo: 5 points

[General commentary] I tried CGWORLD screening for the first time, but I enjoyed many works that were high in level and enjoyed in the future. Thank you very much. I realized that there was not enough search for Texture and Shading. In short, I felt that I already had the ability to make it from the work, but I felt like I was going through it without doing research over time. Recently, although it exists in this world, CG Objects can be obtained without making it and can be seen almost real without studying natural light, so the important thing is the fine Object, Tex brushup and intentional additional Fake Lighting (exaggerated (exaggerated) I feel like). And I feel that the art direction and layout composition ability that will be important in the future are not enough overall, and on the contrary, I intend to score what I can see and feel. So, as a technical reputation, it is more than those who have the sharpness and ideas in the CG industry and video in the future, even if the technical skills are not visible from the picture. I intend to comment accurately. I hope your opinion will help you. If you have anything you want to hear, don't hesitate to ask, I would like to take the time to answer.

[Scoring results] Kentaro Hata: 4 points

次ページ:General review of the screening company, recruitment of new graduates

[[SplitPage]]

<>

Next, let me introduce the general comments of the judge companies who joined the scoring.All companies are currently CGWORLD.Jobs are posted on JP JOBS.I want you to check it together.

[General commentary]: The number of works is increasing as the number of Nobutakoichi (CG producer) is repeated, but the quality rises steadily and I am impressed every time.It expresses the image and the world view of each, and I am really looking forward to the future.I am looking forward to working with you someday.

[New graduate recruitment job] ① Technical artist ② CG animator ③ Riging artist ④ Effect artist ⑤ Composer

[General commentary]: Hiroyuki Akasaki (director) First of all, it is easy to see if it is finished in a picture that can be attracted at a glance, or if you can express the story or theme with one still image, or even look at the details.I saw it in a complex from the perspective of whether there is a technical ability to keep.This time there was an approach in all genres, and it was very impressive.The number of entries has increased, and the CG industry in the future felt bright.We look forward to your success!

[New graduate recruitment occupation] ①3D modeler ②3D animator ③ 3D ligger ④ Effect designer ⑤ Project manager

[General commentary]: Shuji Ota (senior CG director) I enjoyed seeing many works.Thank you.The influence of NFT and the works closer to the art have been seen, and I hope that the number of places where next -generation designers can play an active part will increase.

[New graduate recruitment occupation] ①3DCG artist (generalist) ②3DCG modeler ③ 3DCG animator ④ VFX, effect artist ⑤ Composer

[General commentary]: Yasuhisa Kubota/Katsuri Yamabata/Ryota Katsura (CG Director) Every year, the quality is rising, so I saw it as a professional perspective.I'm really looking forward to the artists who can work together in the future.

[New graduate recruitment occupation] Modeler Anime Tall Cook Deb effector TA

[General commentary]: I felt that the CG section was the largest number of participants in the past, so I felt that this time was also a high -quality powerful work.While there are many landscapes and still works, the quality of person modeling is becoming more sophisticated year by year, and I think that the advances in technology and the students' efforts of students are reflected in their respective works.I think that the attitude of pursuing quality without regretting the details is important in the future.I am looking forward to the future success.Please do your best.

[New graduate recruitment type] ① Motion graphic designer ② Graphic designer

[General commentary]: Tomohisa Ota (director) Different years of experience

[New graduate recruitment occupation] ①3DCG designer (Maya) ② Technical artist (effect/simulation) ③ Composita (NUKE/AFTEREFFECTS) ④ Unity/UE engineer

[General commentary]: Akira Matsuo (ENVIRONMENT) was the first comment this time, but I was surprised that there are many works with high degree of perfection.The approach to what I wanted to make was clear, I was distracted by detailed details, and it was a lot of fun to watch.I am looking forward to the day when I can work with everyone who will be active in the future!

[New graduate recruitment job] ① Background modeling artist ② Game graphic artist ③ Cut scene artist ④ Effect artist ⑤ Animeter

[General commentary]: Hiroki Ebisawa (producer) I wanted to score more people because of the highest number of applications in the past, but I was struggling with scoring because I was not enough.Among many works, I make a picture, thinking about how to get my work to keep an eye on, what the subjects that make use of my strengths are, and what I want to express.I think that you can make a difference around you, so I want you to do your best without forgetting the passion when you started CG.

[New graduate recruitment job] CG Modeler CG Generalist

[General commentary]: Sohei Saito (CG director) Total work scored 185 works, so there were many high -level works and I was very worried about screening.On the other hand, the recent progress of CG technology and the enhancement of assets have made it possible for anyone to see the quality at a glance, so I thought that the charm as a picture is becoming more important.It was a good opportunity to be inspired by the passion of the young everyone and made me think I had to work further.Thank you for this opportunity.

[New graduate recruitment type] ①3DCG designer (generalist) ② Production progress

[General commentary]: Hiroshi Tanaka (Shooting Director / CGI producer) Everyone was very surprised at the finish that can be used in actual battles.Speaking of what I was worried about, the texture of the picture itself has a sense of luxury due to the improvement of CG technology, but there are not many works with ambiguous pictures that are too wide -angle and what I want to show, and the CG technology has been improved.However, there is a difference between those who are conscious of such things and those who are not able to do it, so I hope that you can work on making the work with the image of the picture you want to make in the end without being misled by the picture made by CG.。

[New graduate recruitment job] ① 3DCG designer (generalist) / 3DSMAX ② Anime shooting / composer VFX / AfterEffects ③ Motion Capture Staff

[Overview]: Kazunari Okita (CG designer)A lot of high quality works felt painful to score, but I was very inspired by touching everyone's masterpieces.We are looking forward to your promotion at the forefront with an ambition.

[New graduate recruitment type] ①3DCG designer

[General commentary]: Hiroshi Sone (Representative Director) This time, the top battle was in high level fighting, and it was just an exciting work.However, I feel that there were few unique works as a whole.I want you to go in the direction you aim for without fear of failure.

[New graduate recruitment type] ① CG modeler ② CG animator ③ Production progress

[General commentary]: Makoto Hanabusa (art director) It was hard to distribute points, but it was a fun time.There are many people who can work in the industry immediately, and it is wonderful.I think CG is an area that requires comprehensive technology.In this still image contest, it requires a variety of power, such as modeling power, lighting, design power, theme, production, and power, and I think it is deep.I think that if you extend your missing parts, you will continue to evolve more and more.I am looking forward to the future of the CG industry in Japan.

[New graduate recruitment occupation] 3DCG designer

[Overview]: Square Enix

[New graduate recruitment job] ・ Artist (2D/3DCG) ・ Engineer (including CG engineer)

[General commentary]: All CGI parts have been applied for, and it was impressive.As an anime production company, I gave scoring and comments with emphasis on air and story.In personal production, your thoughts appear in the picture.As a work, having a service spirit for customers who see it is the first step to a professional.I am glad if you can work with everyone who has become professionals.

[New graduate recruitment occupation] ①3DCG ② Shooting ③ Background ④ 2D Works

[General commentary]: Takami Kubo (Art Director) Paintings and 3D models do not need to be clearly divided, but rather one of the art materials is important what you want to convey with the work.You can also consider the accuracy of modeling and the realism of the texture as one of the purposes, but as a means of telling people who are impressed and attractive to those who do not yet know it, CG.Can be a big weapon.From such a viewpoint, I was able to touch many works and enjoyed it.

[New graduate recruitment occupation] CG designer

[General commentary]: Katsuharu Hiruma (President of thinning hair positive) I think that it was smaller overall compared to the previous time, and there were few out of jumps.There are many backgrounds and rooms, but the competition rate is high, so it would be better to work hard or compete in another field.Personally, I look forward to the reinstatement of cars and military.

[New graduate recruitment type] ① CG Generalist ② Production progress

Tags: